| So,
where to start. A quick recap of where you should be is in order. You’ll have progressed beyond hovering in all its
variations. If you haven’t mastered nose in hovering, don’t
worry its not an issue, this is something you can practice as your skills
develop. You’ll be able to fly around the field in any direction
you want and this will include turning the helicopter into NOSE IN turns.
You’ll be able to control the speed and height of the heli and bring
it back to you under full control. In short, YOU are in control and more
importantly you’re SAFE. Early summer (2004), just after I’d
bought the Raptor, Rick and I spent half an afternoon just doing approaches.
This was great practice to develop positional awareness and precision.
We placed a marker on the field about fifty feet out, a safe distance,
flew a circuit and practiced the approach from the left and the right.
The idea was to angle the approach at about 45 degrees and finish in a
stationary hover about three feet off the deck and above the marker. This
is NOT as easy as it sounds but is satisfying when you get it right! I
began to notice as the afternoon progressed that I became less concerned
about the flying as I was focused on the approach. It was becoming automatic.
Are you there yet? Make sure you’ve set your Idleups
correctly in your transmitter. These days I’m using a RevMax engine
governor to control the head speed but I still have throttle curves set
in Idleup 1 in case the RevMax fails! Normal flight mode is used for starting,
spooling up and basic hovering only. Any flying around is done in Idleup1,
and aerobatics are done in Idleup2. Normal mode allows the engine to idle,
providing the throttle trim is at the mid position, and the “hover
point” is at mid stick. Bottom stick produces about -4 degrees and
top stick about +9 degrees of pitch. Hovering head speed is about 1600
RPM. Idleup1 gives a head speed of about 1750 RPM, and -5 to + 9. Idleup2
gives about 1800 RPM and -9 to +9, with the hover point at about 75 %
stick. Idleup1 and 2 do NOT allow the engine to idle. Make sure your heli’s trimmed for hovering AND
forward flight. With modern transmitters you can program different trims
for each flight mode so this is simple to sort out. Make sure, when in
forward flight, the heli flies level with no tendency to roll, pitch up
or pitch down. Heading Hold gyros are great at keeping the tail trimmed
in all flight modes. Finally, I’ll only post manoeuvres that I can do
on these pages. If I can do them, so can you! Like everything else, plan
what you’re going to do and practice on the sim first. Most importantly,
think about what you’ll do if things go wrong, plan an escape route! I correspond with a lot of people about helis and one
of them is Mike. He lives in the south of England and first contacted
me about a year ago. His claim to fame is that he’s in his seventies
and has only recently started flying helis! I dropped him a mail about
a month ago to tell him what I’d been up to and my new attitude,
“If I can do it on the sim, I can do it for real”. His response
was amazing! He could do loops and rolls on the sim but had never dared
do it for real. The day he picked up my mail he’d been out there
and done it all for the first time! And no crashes! If you’re up for it read on, what could POSSIBLY
go wrong! |