| Forward
flight I can only speak from what I did and
how I did it, with any luck you'll be able to pull bits from my experience
and use it yourself. Let me know how you get on. I said elsewhere, in the history section,
that forward flight literally just happened for me. That's the case but
having crashed several mortgages worth of helicopters on the simulator,
I was in a position to know what to expect. And guess what, it's NOT that
different! I allowed the speed to increase a bit,
not a lot, but the helicopter was definitely not in a hovering attitude
any more. The first turns were messy because I was still using the rudder
on it's own. This is NOT how to turn a helicopter in Fast Forward Flight
(FFF). You have to use cyclic to bank or roll the machine into the turn.
That's not all though, you might have to apply more collective as you
start the turn and you WILL have to use the rudder, and you'll probably
have to use some back stick. All of a sudden there's a lot going on! Lets
go through the steps: · Turn heading hold OFF
· Start at a safe altitude, about 30 feet, heli crossing left to
right or vice versa
· Helicopter crosses until it's at about 45 degrees to your position
· Increase collective a fraction to ensure the helicopter has sufficient
lift
· Apply left, (or right) cyclic to bank/roll the model into the
turn so it's TAIL in
· Apply left, (or right) rudder to swing the tail into the turn
· Apply some back stick to lift the nose out of the turn
· When the nose has come round, centre the cyclic and rudder Congratulations, you've just turned your
helicopter! But, you'll probably find it's still climbing, because you
raised the collective before the turn to create a margin for error, and,
if you're not careful, the nose might have come up which WILL stop forward
motion. This is easy to cure, just apply a bit of forward cyclic to start
forward flight again and reduce collective a bit! When you get to the
other end of your circuit just repeat the above in the opposite direction.
Don't let you speed build to high, if it does, reduce power/collective
and lift the nose a few degrees to slow down. Make the circuit about one
hundred yards or so long. The above sequence needs some explanation
so you can better understand what's going on. |